Computer Science and Game Theory

Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.

Contents

Highlights

Latest Additions

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Future Meetings

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Other Meeting Lists

Selected Serial Meetings

Past Meetings

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